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I had heard that Yoko Shimomura had composed the soundtrack for the original game, and I value her work immensely among Square’s numerous brilliant composers throughout their history with games. No review of Legend of Mana would be complete without mentioning the music. Encounters happen almost every time you enter a new screen, and in the more maze-like locations, they can drag. I didn’t use this feature myself, but it was definitely one I was happy to see in the game. New to this remaster is the ability to turn off the encounters, with the exception of bosses. That’s really what the entire game is asking of you anyway, to experiment and find out what works.
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I have very little experience with that genre of game, but I still found it rather enjoyable once I started learning new abilities for weapons and experimenting. Something about moving and chaining attacks together doesn’t feel the most responsive, but it is not necessarily bad to the point of being unplayable. To add to the layers of bizarre game design on display, the battle system of past games has been changed for that of a side-scrolling beat ’em up. Legend of Mana is teeming with life and realism, despite the fantasy setting it takes place in. You stumble across story arcs by accident, and they all feel similarly important. A guide would surely be helpful to those who need it, but is almost antithetical to the core ideas the game feels designed around.
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It’s a fascinating way to build a game, and even with the SaGa influence it quickly becomes its own thing. You rebuild the world yourself, crafting your own journey. It is frequently described in artistic terms, like painting on a canvas, and I definitely believe that feeling was intentional. While some might not like that kind of game, those who enjoy that style will find a lot to love.Īrtifacts are gained from clearing one of the plethora of episodic story arcs (going as far as being bookended by fancy title cards, something it shares in common with SaGa Frontier), and then placed on the map by the player. There are seemingly always new things to discover, and the obscurity helps convey that feeling. The dialogue from the colorful cast of NPCs rides this line between strange and endearing, which makes you want to explore and engage with the world. There is an overwhelming amount of systems and ways for your game to play out, but it still manages to have a constant sense of relaxing vibes. Your choices and where you go will decide how your story plays out, leading to an immense amount of replayability.ĭespite that dreaded concept of the game bending itself around your choices, it’s worth mentioning that Legend of Mana ends up being a rather comfortable game despite that. Outside of a few early tutorials (which require you to seek them out, unprompted), you are given no directions. The various locales that once populated a gorgeous world were removed and placed in artifacts, and obtaining them is your key to rebuilding it. You begin the game by picking a spot on the map for your adventure to take place in. Progressing through the game is entirely nontraditional and open-ended. Flawed, obtuse, yet so clearly ambitious and boundlessly charming. For all intents and purposes, this is a SaGa game without the name and accented with the gorgeous visual spark of Mana. Hearing it shared some developers with the SaGa games perked me up immediately though, and setting my expectations accordingly was not unwarranted. Legend of Mana itself was a game I never played before now. I’ll cut the fluffy prelude: From a purely artistic perspective, this is one of, if not the, best remasters I’ve ever seen with Square’s name on it. I guess Square has no urge to stop, as they’ve collaborated with M2 to bring back their cult classic PS1 title Legend of Mana. SaGa Frontier Remastered’s was one of the best ones I’ve ever seen from the company, redoing the presentation to stay faithful to the original while perfectly making it work for 16:9 displays. Personally, I feel that Square Enix has been on a roll lately in terms of remastering their older titles.
#Legend of mana physical edition series#
The series strives on reinventing the wheel and experimenting with new gameplay mechanics, which I value greatly in the RPGs I play. I’ve played bits of the original trilogy via the Collection of Mana, and previously reviewed last year’s Trials of Mana remake. My experience with the Mana series hasn’t been incredibly extensive.